Yard 7 Stores

A simulated mine maintenance store, built around critical spares.

Simulated store: every figure is fictional

Stock position at the end of

Critical spares

Parts that stop a machine when the shelf is empty. Each row shows what an hour without it costs.

Critical spares, most urgent first
PartServesOn handPositionReorder atDowntime an hourStatus

Is the spare worth holding?

For each insurance spare: what holding it costs a year, against the expected yearly cost of a machine waiting for one. Stock it when waiting costs more.

Show as a table
Insurance spares
SpareOn handHolding a yearExpected stock-out a yearVerdict

The whole store

Exceptions

The morning report: what needs a decision today.

Look up an item

    The daily run

    Every night the store posts the previous day: goods in, issues, then reorders. This log is the proof it ran.

    Recent daily runs
    Day postedRunRequestsShortReceivedOrders raised